Mobile Computing Mania
In October 2025, I reconnected with one of my mentors, Rich Wallace, former editor-in-chief of EE Times. On a long phone call, we discussed, among many other things, his animus against the Wintel juggernaut. I finally understood why he hated the PC industry, why he didn’t share my passion for covering its rocket ride, my first big arc of a story in U.S. tech journalism.
For Wallace, it was a sad denouement to the frothy
energy he witnessed as a young reporter in the early 1980’s. He recalled his enthusiasm
for the early days of Apple, the Homebrew Computer Club and the other
innovators of the pre-PC days. He was working at Electronic News, a
forerunner of EE Times.
“That period was the most exciting I ever witnessed.
No one knew what was going to happen.
“I was a reporter in the suburbs, a young dad with a
station wagon who got invited to a party upstate where a handful of geeky
people in the kitchen talked into the night.
“There were 20 processors and eight operating systems
that all wanted to coalesce into some point product you could call a microcomputer.
But once Wintel got established, it pushed out all the other alternatives, they
corporatized and commoditized the technology.”
Wallace’s excitement about the early PC days described
my fascination with mobile computing.
From my first days as the EE Times guy in Hong
Kong, the best stories were about laptops and handhelds. The products were all
too heavy, expensive and slow—useless really. But with chips getting ever
faster, cheaper and smaller it was only a matter of time until something better
came along.
For nearly 20 years – through the 1990’s and beyond --
tech reporters like me chased that something.
One of the many rabbit holes I explored was the
Palmtop PC, a device about the size of a case for eyeglasses that opened to
reveal a tiny black-and-white screen and a chicklet keyboard running the
ancient DOS operating system. A consortium of PC makers in Taiwan gathered to
spec out the concept of this organizer-on-steroids. It was one of many dead
ends, a frustratingly useless product, but it was on the road to something.
better
Like most of the pioneering products of mobile
computing, it suffered from being too early. The display didn’t display much, the
processors and memories that could run on batteries couldn’t process or
remember much, and the batteries themselves didn’t last long. But slowly,
sometimes painfully slowly, engineers were making all those elements better.

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